Some of our personal favorite talents are in these trees, and include “trade discount for older players” or “scheme fits have more interest in signing through free agency.” Lastly, the player personnel department is designed to build your team up through trades and free agency. For them, you might see rating boost branching decisions like “boost DT block shed by 3” or “boost LE/RE block shed by 3.” An example of a head coach talent would be “increase QB XP during weekly strategy.” The offensive and defensive coordinators prioritize the on-field product and essentially represent the entirety of the position coaches on each side of the ball. To make each of the four staff members feel different, the head coach focuses on overseeing the growth and development of their roster and the staff. To try and capture what makes each character unique, we broke Talents down into four categories: Player Growth, Staff Changes/Improvements, On-field Performance, and Player Acquisition/Retention. There will be over 60 unique Talents at launch, and with some having multiple tiers - there will be over 95 Talent purchases. Now that we’ve shared more about Talent Trees - let’s take a look at the Talents themselves. With key decisions like this, you will have to build your characters wisely. Some Talent Trees require you to make a choice, or a branching decision where selecting one talent will “lock” the opposing branch of the tree. Each tree is themed to that character, as well as the role that character has in the organization. At launch, each of the four characters will have two sub-trees associated with them. Talent Trees replace our old coach upgrade system by giving gamers tree structures with various boosts for each character. Staff Points can only be earned through playing games, meeting selectable gameday goals, and completing scenarios. This way, each league has the flexibility to determine how quickly or slowly gamers will be able to purchase talents.įurthermore, Staff Points are not purchasable with real-life currency. We also included a league setting that lets you modify how many Staff Points each talent costs. Upgrading your staff comes in the form of purchasing talents on each character’s Talent Tree. Completed objectives and milestones will grant Staff Points to a singular pool, which means that you can upgrade any coach character once you have earned enough points. With the addition of Franchise Staff comes a brand new Franchise currency called “Staff Points.” Staff Points are earned through playing games, meeting selectable gameday goals, and completing scenarios. With four characters to manage (including yourself in coach mode), each week you can upgrade your staff through “Talent Trees.” We have expanded the coaching roster to include an offensive coordinator, defensive coordinator, and added a player personnel department that serves as your primary player acquisition character. Inside of coach and owner mode, Franchise Staff is a brand new way to manage your Franchise. Franchise Tuning and Quality of Life Improvements.Last year, we heard your feedback and have worked to make significant changes and deliver on highly requested updates to the mode that brings a new level of control and customization. This time, we dive into some major updates coming to Franchise.īefore we begin, make sure to check out the Official Madden NFL 22 Reveal Gridiron Notes if you haven’t already, to get the full rundown on all things Madden NFL 22. It’s time for another edition of Gridiron Notes.
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